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 Musket and pistol preview (without textures)

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Halperin

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Join date : 2010-03-03
Age : 25
Location : United States

PostSubject: Musket and pistol preview (without textures)   Fri Mar 12, 2010 6:03 pm

Here are some pictures of turbojoy's muskets and pistols. Unfortunately I wasn't able to get textures on the guns, so if anybody is any good with blender of Nifskope you could try. Also, because the size was too small in blender, I show the muskets off at several sizes (around 3x more than they were in blender.

300%
http://i43.tinypic.com/1110cvr.jpg
http://i39.tinypic.com/fvjqt3.jpg
http://i41.tinypic.com/fnwcc5.jpg
http://i43.tinypic.com/34fnzo5.jpg
http://i44.tinypic.com/25tfaly.jpg

320%
http://i39.tinypic.com/2a6w8lz.jpg

340%
http://i39.tinypic.com/9ihhf9.jpg
http://i41.tinypic.com/9koznm.jpg

Pistol - Regular size

http://i41.tinypic.com/2dvimps.jpg
http://i43.tinypic.com/rkc8ev.jpg
http://i39.tinypic.com/dfb03s.jpg


As you can see, there's definitely gonna have to be an adjustment for how you hold the musket. I'm pretty sure that can be fixed by how you position the object in blender, but agin i'm not that good with blender. Also, for the pistol, unless someone can think of something else someone will probably have to animate.
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Halperin

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PostSubject: Re: Musket and pistol preview (without textures)   Mon Mar 15, 2010 2:49 pm

Anyone good with blender and/or Nifskope?
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Raradir
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PostSubject: Re: Musket and pistol preview (without textures)   Sat Mar 20, 2010 9:24 am

Ok so whats needing to be done, about this to get the player holding the Musket right and adding the textures, also what are we gonna do about the Pistol what animation to add to it?
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Halperin

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PostSubject: Re: Musket and pistol preview (without textures)   Sat Mar 20, 2010 9:53 am

I don't know how to add the textures, but I'm sure it would be pretty simple for someone experience with blender or nifskope. About positioning the musket correctly- I'm not completely sure, but it could be done by changing the angle of the musket in blender. Right now the musket is saved with 0 degrees rotation on every axis, but I don't know how much to change it.

About the pistol- I'm not really sure what to do, but we might need an animator.
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Raradir
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PostSubject: Re: Musket and pistol preview (without textures)   Sat Mar 20, 2010 10:01 am

Halperin wrote:
I don't know how to add the textures, but I'm sure it would be pretty simple for someone experience with blender or nifskope. About positioning the musket correctly- I'm not completely sure, but it could be done by changing the angle of the musket in blender. Right now the musket is saved with 0 degrees rotation on every axis, but I don't know how much to change it.

About the pistol- I'm not really sure what to do, but we might need an animator.

I'll go and ask on a few forums for someone
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Halperin

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PostSubject: Re: Musket and pistol preview (without textures)   Sat Mar 20, 2010 7:56 pm

I actually see several problems with having the musket as a staff rather than with its own animation.

1. As a staff, when you shoot, you would lunge forward and down with the musket unrealistically
2. There would be no recoil
3. You wouldn't have to reload

I think it would just be better to make a separate animation for it if we want it to be quality.
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The hunter
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PostSubject: Re: Musket and pistol preview (without textures)   Sun Mar 21, 2010 4:07 am

I know nothing about animation but counldnt this just then be tweeked for the pistol?
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Raradir
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PostSubject: Re: Musket and pistol preview (without textures)   Sun Mar 21, 2010 5:23 am

I also wanted a separate animation for both the pistol and Musket but when trying to find someone to do it, people said that it takes along time to do
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